By Victor Kaptelinin, Bonnie A. Nardi
Task concept -- a conceptual framework initially built via Aleksei Leontiev -- has its roots within the socio-cultural culture in Russian psychology. The foundational thought of the speculation is human task, that's understood as functional, mediated, and transformative interplay among people and the realm. because the early Nineteen Nineties, task idea has been a visual landmark within the theoretical panorama of Human-Computer interplay (HCI). in addition to another frameworks, comparable to allotted cognition and phenomenology, it proven itself as a number one post-cognitivist process in HCI and interplay layout. during this booklet we talk about the conceptual foundations of task idea and its contribution to HCI research.
After making the case for concept in HCI and in short discussing the contribution of task conception to the sector (Chapter One) we introduce the historic roots, major principles, and ideas of task idea (Chapter Two). After that we current in-depth analyses of 3 matters which we think about of detailed value to present advancements in HCI and interplay layout, particularly: business enterprise (Chapter Three), adventure (Chapter Four), and activity-centric computing (Chapter Five). We finish the e-book with reflections on demanding situations and clients for additional improvement of task thought in HCI (Chapter Six).
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Additional resources for Activity Theory in HCI: Fundamentals and Reflections
Tools thrill us, and they therefore entail morality because they will cause us to act. The tools we imagine and construct alter us and the world through externalization. , when a person initiates a group project or other people intervene to help an individual to carry out her actions (Cole and Engeström, 1993). The dimensions of internal/external and individual/social are similar to one another in many respects and are closely related. For instance, when an internal activity is externalized, it also affects the individual-collective dimension: for instance, tools and signs employed in externally distributed actions can be shared and thus enable social distribution of the actions.
Effects ensue without intention. 1 is social entities. Social entities are comprised of entities from all the other columns. They produce effects, and they can be said to have cultural needs (if they are to survive and reproduce themselves, certain things have to happen), and they realize human intentions. But because they are a composite of the other four entities, they have perhaps changed to a different level of abstraction for which the dimensions of the table are insufficient. However, the notion of macro-actors in actor-network theory suggests that social entities have “interests” and can be seen as agents in their own right.
30 2. BASIC CONCEPTS AND PRINCIPLES OF ACTIVITY THEORY is oriented toward a motive, corresponding to a certain need. The motive is the object that the subject ultimately needs to attain. For instance, in some cultural contexts people reaching a certain age need to learn how to drive a car (and get a driver’s license); it is a general prerequisite of being a fully functional member of society. Learning how to drive a car is an activity organized as a multilayer system of sub-units directed at getting a driver’s license.
Activity Theory in HCI: Fundamentals and Reflections by Victor Kaptelinin, Bonnie A. Nardi